The first design of the map.  This wasn't practical and took away the element of freedom while playing the game
The first design of the map. This wasn't practical and took away the element of freedom while playing the game
I started making changes to the mechanics of the game, thus I needed to change the playable area layout.
I started making changes to the mechanics of the game, thus I needed to change the playable area layout.
This change was small, but it was made after the 2 steady playthroughs
This change was small, but it was made after the 2 steady playthroughs
This was one of the more final draft designs.
This was one of the more final draft designs.
We were tasked with coming up with our own unique board game, each student had to create the board, rules, arts, and any game pieces. Thankfully our instructor allowed us to use random objects for the game pieces. We were also tasked with playtesting our game with various groups individuals. It was exciting and fun. During this series of design and game mechanic reiteration, I found myself enjoying the QA at lot more than I thought I would. The Program I used to make the map for Savage Lords in a Savageland was inkarnate.com.

Here are some photos take from game nights with the Original Drafts of the board game. 

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